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Vector a is (4, 4, 4)T     Vector b is (4, 0, 4)T     Calculate: au · bu  =  cosθ

Answer:


|a| =  √(16 + 16 + 16) = 4√3 ,  |b| =  √(16 + 16) =  4√2  

au  =  (4, 4, 4)T/(4√3) ,  bu  =  (4, 0, 4)T/(4 √2  )

au · bu = (16 + 16)/( (4√3)(4 √2) ) = 2/(√3√2 )  =  √2 /√3 = cosθ

cosθ =  0.81649,

θ  =  35.26°


A More Difficult Problem

Snapshot of two vectors in 3D space
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vector f: vector g:
(2,4,6)T (6,4,3)T

The nasty math in the previous exercise is not the real purpose of all this. The goal is to illustrate the formula au · bu  =  cosθ ,   which is important in every part of 3D graphics. It is worth another example.

The figure shows two vectors, represented by:

f  =  (2, 4, 6)T

g  =  (6, 4, 3)T

Rotate the figure to get a better sense of the angle between the vectors. You would like to measure this angle by laying a protractor flat across the two vectors. But you can't do this since all you see is the projection of the two vectors onto the screen.


QUESTION 6:

Guessing, however, is easy. About what angle separates the two vectors?