G26 Answer


#include <stdio.h>
typedef struct
{
  int x, y;
} Point;

void printPoint( Point *p )
{
  printf("(%d, %d) ", p->x, p->y );
}

Point *newPoint()
{
  Point *p = (Point *)malloc( sizeof( Point ) );
  p->x=0;
  p->y=0;
  return p;
}

void setPoint( Point *p, int x, int y )
{
  p->x = x; p->y = y;
}

typedef struct
{
  int red, green, blue;
} Color;

Color *newColor()
{
  Color *c = (Color *)malloc( sizeof( Color ) );
  c->red=0;
  c->green=0;
  c->blue=0;
  return c;
}

/* function to set a Color */
void setColor( Color *c, int r, int g, int b )
{
  if ( r<0 || r>255 ) r = 0;
  if ( g<0 || g>255 ) g = 0;
  if ( b<0 || b>255 ) b = 0;

  c->red   = r;
  c->green = g;
  c->blue  = b;
}

void printColor( Color *c )
{
  printf("%3d red, %3d grn, %3d blu", c->red, c->green, c->blue );
}

typedef struct
{
  Point *p0, *p1, *p2;
  Color *color;
} TriangleMod;

void printTriangleMod( TriangleMod *t )
{
  printf("Points: ");
  printPoint( t->p0 ); printPoint( t->p1 ); printPoint( t->p2 );
  printf("\nColor: ");
  printColor( t->color );
  printf("\n");
}

TriangleMod *newTriangleMod()
{
  TriangleMod *tm;
  tm = (TriangleMod *)malloc( sizeof( TriangleMod ) );
  tm->p0 = newPoint();
  tm->p1 = newPoint();
  tm->p2 = newPoint();
  tm->color = newColor();

  return tm;
}

int main()
{
  TriangleMod *trimod = newTriangleMod();
  printTriangleMod( trimod );

  /* Initialize trimod here */
  trimod->p0->x = 45;
  trimod->p0->y = 97;
  trimod->p1->x = 75;
  trimod->p1->y = 80;
  trimod->p2->x = 0;
  trimod->p2->y = 0;
  trimod->color->red = 120;
  trimod->color->green = 240;
  trimod->color->blue = 50;

  /* Print out trimod here */
  printTriangleMod( trimod );
  
  /* Free dynamic memory */
  free( trimod->color);
  free( trimod->p0);
  free( trimod->p1);
  free( trimod->p2);
  free( trimod );

  system( "pause" );
}

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